The UNESCO annual Global Media and Information Literacy Week is a major occasion for stakeholders to review and celebrate the progress achieved towards “Media and Information Literacy for All.”
The Global Media and Information Literacy Youth Hackathon is an integral part of the Global Media and Information Literacy Week Youth Agenda Forum. It is an opportunity for young people and youth organizations worldwide to participate in creating innovative MIL learning in meaningful ways. Following the previous four successful editions, the fifth Global Media and Information Literacy Youth Hackathon will be held during Global MIL Week 2023.
UNESCO and partners call on youth worldwide to participate in this virtual hackathon to design innovative solutions to a defined set of social challenges, in connection with the year’s theme: “Youth powering media and information literacy in digital spaces.”
Youth from schools, universities, youth centers, youth organizations, and young leaders from around the globe are invited to participate. The winning teams and the outcome of the Hackathon will be presented during the Global MIL Week Youth Agenda Forum 2023.
About United Nations Educational, Scientific and Cultural Organization (UNESCO)
UNESCO is the United Nations Educational, Scientific and Cultural Organization. It seeks to build peace through international cooperation in Education, the Sciences and Culture. UNESCO's programmes contribute to the achievement of the Sustainable Development Goals defined in Agenda 2030, adopted by the UN General Assembly in 2015. Political and economic arrangements of governments are not enough to secure the lasting and sincere support of the peoples. Peace must be founded upon dialogue and mutual understanding. Peace must be built upon the intellectual and moral solidarity of humanity. I... read more
UNESCO Fifth Global Media and Information Literacy Youth Hackathon
Application Deadline | 01 Aug 2023 |
Type | College School |
Sponsor | United Nations Educational, Scientific and Cultural Organization (UNESCO) |
Gender | Men and Women |
Aim and Benefits of UNESCO Fifth Global Media and Information Literacy Youth Hackathon
All participating teams will receive a certificate of participation.
Winning teams will gain:
- Opportunity to present their projects globally at the Youth Agenda Forum of the Global MIL Week 2023
- A winning certificate from UNESCO
- Recognition through a UNESCO press release and various media channels
Requirements for UNESCO Fifth Global Media and Information Literacy Youth Hackathon Qualification
- Participating teams will comprise 3-6 members (ensuring gender parity, teams can be national, regional, or international).
- Any group of persons aged between 18 and 32 years adheres to the values of UNESCO, such as peace, respect for diversity, freedom of expression, etc.
- No previous computer science or coding background is required.
- Experience and expertise in gaming, mobile application, website and radio/media content development would be an asset.
Interview date, Process and Venue for UNESCO Fifth Global Media and Information Literacy Youth Hackathon
- 1 July 2023: Registration opens
- 1 August 2023: Registration ends
- Between 5-10 August 2023: Two-day mentoring on MIL and the hackathon
- 15 August 30 September 2023: Hacking processes (teams meet to hack issues and develop solutions)
- 1 October 2023: Deadline for submission of pitches (submission advised before the deadline)
- 2-10 October 2023: Judging process
- 25 October 2023: Announcement of winners and presentation of projects during the Global MIL Week 2023 Youth Agenda Forum
Application Deadline
August 1, 2023How to Apply
Interested and qualified? Go to United Nations Educational, Scientific and Cultural Organization (UNESCO) on indico.un.org to applySubmission format
Prototype of the solution and a 3-minute video pitch (a creative format is strongly recommended), which must also present:
- The team composition
- Problem statement, objectives, audience, and alignment with one of the three challenges
- Explanation of the prototype
- Feasibility
- Sustainability
- Deployment strategies / Business model and evidence of market validation
For more details,visit UNESCO website